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Game Art Bachelor

Game Art

Game Art Bachelor

After the French "Baccalauréat" or any equivalent, the Game Art Bachelor Programme trains future professionals whose role will be key in the success of a video game.

Makers of the visual elements (characters, environments, accessories, etc.) of the game, the future Game Artists work as a team with the Game Designer Bachelor students throughtout the programme, to put into practice their technical knowledge and their work methodologies in in the context of real time production.

Pedagogical Objectives

The Game Art Bachelor Programme provides the student with all the creative techniques necessary for the production of visual elements of a video game.

Throughout the programme, the student develops his /her graphic knowledge and improves his/her work to become proactive in the artistic productions. They develop skills to focus and manage creativity, according to requirements specifications. Each student embodies different roles of the creation channel to understand the importance of each role in the success of the final product.

Built around the 3D Animation, 3D Design & VFX, Art Direction stages, this programme places the student firmly in a production context.

Continuation of studies

After this Bachelor programme, you can access the Expert Course – 3D Real Time Applications.

Jobs

Concept Artist, 3D Artist, 3D Animator, Game Artist, Character Designer, 3D Texturer, 3D Modeller, Rigger/Skinner

Highlights

  • Multiple workshops under real creation studio conditions, and a joint task with Game Design students.
  • Several game prototypes produced on software and professional game engines.
  • Three game prototypes in 1st, 2nd and 3rd year defended in front of a professional jury.
  • Production of a teaser for the 3rd year video game prototype.
  • A minimum of a two-month internship in the 3rd year.

Admission

Conditions of admission Game Art Bachelor

Required diploma: French “Baccalauréat” or any equivalent (final exam of secondary school giving access to higher education system). Process: Application form, creative portfolio, test and interview to assess the cultural and artistic culture of the student. Mandatory registration in the Preparatory Class if the level is not sufficient. For creative people with a lot of curiosity.

Degree

Degree Game Art Bachelor

The Game Art Bachelor prepares to the degree (“3D-VFX Designer”), certified by a national agreement (RNCP “Registre National des Certifications Professionnelles”), level 2, equivalent to a three-year undergraduate degree. Length : 3 years.

Content Game Art Bachelor

3D DESIGN VFX, 3D REAL TIME

  • Software: 3DS Max, Maya, Zbrush, Substance Painter, Photoshop, VRay, Pixar’s Renderman, After Effects, Nuke, Real Flow, Premiere
  • Modelling
    • High-poly and low-poly modelling (for real time rendering)
    • 3D environment and characters design
    • Digital sculpture
  • Textures
    • PBR : physically based rendering and Handpaint
  • Materials, Lighting, Real-time and pre-calculated Rendering
  • Integration in games engines (UDK - Unreal Engine et Unity) and pre-calculated rendering techniques
  • VFX
    • real time VFX
    • atmospheric effects, liquids, pyrotechnics effects and particles, textile simulation, fibers, hair
  • Postproduction
    • Final images compositing, postproduction and editing

3D ANIMATION

  • Software : Maya
  • Rigging - Skinning
  • Fundamentals of Animation (timing, spacing, acting and cycles)
  • Animation Techniques in Production

CREATIVES TECHNIQUES

  • Academic drawing
  • Sketches and observational drawing
  • Perspective
  • Anatomy and biomechanics
  • Colouring
  • Modelling and sculpting
  • Traditional animation

SCENOGRAPHY TECHNIQUES

  • Scenarios writing
  • Storyboarding techniques
  • Framing and storyboarding
  • Editing

ART DIRECTION

  • Photoshop traditional techniques
  • Digital painting and Matte Painting
  • Concept, Character and environment Design
  • Moodboarding, light script and color script

PROFESSIONAL EDUCATION

  • Communication
  • Production methods: Agiles, Scrum, Waterfall
  • Project management: workflow, pipeline, debriefing
  • Team management

GENERAL EDUCATION

  • English
  • History of Art
  • Graphic and Cinematographic Culture
  • Video Game jobs culture
  • Law