3D Real Time Applications Expert Cycle

Virtual and Augmented Reality

3D Real Time Applications Expert Course

The programme 3D Real Time Applications Expert Course is designed for the students who want to develop their skills in 3D real time : 3D Designers, Animators… whether they work for the audiovisual, communication, multimedia, postproduction or architecture industry.

This programme focuses on the production of augmented virtual reality applications.

Pedagogical Objectives

The expert course3D Real Time Application is designed for students with a Bachelor degree in 3D Design, who want to acquire the skills necessary to the creation of virtual visits and applications, linked to the video game and manufacturing industry.

During the year, the students gain knowledge in specific 3D Real Time production skills, for virtual and augmented reality, and the knowledge of Unity3D and Unreal tools

The Programme covers five functions :

  • 3D Real Time Design
  • Development
  • Concept Research
  • Marketing and Communication
  • Ergonomics


3D Real Time Designer


  • Workshops in teams, to put into practice and create assets and environments..
  • A final project dedicated to a Virtual Reality application production


Conditions of admission3D Real Time Applications Expert Course

  • Required degree: Bachelor “3D Design, VFX & Animation” from Aries or equivalent (3-year undergraduate level) with knowledge of 3DS Max, Maya, ZBrush, Photoshop, Premiere, After Effects, Nuke, RealFlow, VRay, Pixar's RenderMan.
  • Process: Application form, tests and creative portfolio.


Degree3D Real Time Applications Expert Course

Degree from the Aries School. Length = 1 year.

3D Real Time Applications Expert Course


  • Software :
    • UDK-Unreal Engine 4, Unity 3D
  • Unity 3D
    • Real Time Development (2D/3D)
    • Unity3D introduction : objectives and history
    • Discovery of GameObjects and Components tool
    • Programming (JavaScript et C#)
    • Sequential Programming (JavaScript and C#) : numbering, language syntax, controls structures, loops, boucles, variables, functions.
    • Unity 3D event programming
    • Management of moves / collisions
    • Animation of parameters
  • UDK-Unreal Engine 4
    • Unreal Interface
    • The assets
    • Blueprint
    • Conditions management
    • Objects optimization
  • Creation of applications for different plateforms and devices (IOS, Androïd, PC, Mac...)


  • Software : Maya, 3DS Max, ZBrush
  • Low poly modelling
  • Textures and Materials
  • Lights
  • Digital Sculpting
  • 3D Animations
  • Optimisation of models and textures depending on the device (IOS, Android, PC, Mac OSX)


  • Digital sculpting
  • Character design
  • Environment design
  • Vehicle design


  • Marketing and sales strategy
  • Sociology of the industry


  • Interactive writing
  • Ergonomics and feedback
  • Scenario and scenography